GtkRadiant
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The open source, cross platform level editor for idtech games
GtkRadiant 1.6 uses an old DEF file (which got updated in 2004 under the name et_entites_updated_b2.def, because some description are for Q3 and not ET, and some entities were added......
As stated on https://github.com/TTimo/GtkRadiant/pull/535#issuecomment-320480398 the texture browser seems to only list a directory if this directory exists for real and contains pictures, but does not displays virtual directories of shader...
When you convert a bsp from one game to another, surfaceparms can get mixed up. Means, surfaces can suddenly be slick or hurt when they shouldn't. This is probably a...
It doesn't work with all degrees(minus 180/-180) http://imgur.com/a/AxmAl
Note: This is a split of a previously reported bug #240 The Surface Inspector "Axial" button should take the default grid size (in Preferences > Brush) into consideration. So if...
I'm on Mac 10.9, and all the bitmaps at the top (flip brush or rotate brush on x y or z, etc etc) are all missing - everything on that...
I just tried using the sleep while engine is running setting, and when the engine was terminated and radiant was pulled back to full screen, the view ports fail to...
Leaving this here for @Pan7 or anyone else who needs help falling asleep at night: See attachment if you prefer a .zip'ed text file. [GtkRadiant-clang-build-warnings.log.zip](https://github.com/TTimo/GtkRadiant/files/962073/GtkRadiant-clang-build-warnings.log.zip) ``` radiant/camwindow.cpp:136:35: warning: equality comparison...
Hi all, I installed gtkradiant because i play on dday, but not quake2 http://ddaydev.com I am on opensuse 42.2 tumbleweee x86_64. so, my problem is, that i can't load my...
The Texture list dropdown doesn't like vertical dual screen setups, any possible fixes that do not involve disabling my second screen? 