GtkRadiant icon indicating copy to clipboard operation
GtkRadiant copied to clipboard

The open source, cross platform level editor for idtech games

Results 115 GtkRadiant issues
Sort by recently updated
recently updated
newest added

When compiling the current main branch I get this error with `scons target="q3map2"`: ``` scons: done reading SConscript files. scons: Building targets ... gcc -o build/release/q3map2/tools/quake3/common/cmdlib.o -c -O2 -g -fno-strict-aliasing...

Building this package on a [Ubuntu 22.04](https://www.releases.ubuntu.com/22.04) system results with the compilation error: ``` radiant/main.cpp: In function ‘int mainRadiant(int, char**)’: radiant/main.cpp:500:25: error: ‘nullptr’ was not declared in this scope if...

I was able to build radiant et al on my PI400 without error. The command line utilities work fine, but while the main editor runs without crashing it does not...

I went to download it from the homepage, following the installation instructions there. During the step where you run "ldd" to find the dependencies, "libpangox" was completely undownloadable. The apt-get...

This PR is fixing a bug positioning the Z camera via Ctrl+MiddleMouse while also implementing zooming for the Z window: ![Peek 2022-12-19 17-17](https://user-images.githubusercontent.com/5236548/208474952-b52e6d8b-5874-48aa-8c4d-0ad24d240320.gif)

I just type `scons` and this error message shows: ```sh scons: Reading SConscript files ... pushing a default config saving updated configuration emit build rules emit configuration: config: target=['radiant', 'q3map2',...

When I ran the setup command, scons(and basically everything) errored out like so: ![image](https://github.com/user-attachments/assets/a0f07ff2-8be2-463f-a012-b668f2922888) Tried it with user and system path. I'm using VisualSVN.

GtkRadiant seems to assume it's located in a directory called "Desktop" in the home directory, and if it's not it doesn't start and shows this error: ``` Synpase server initialization...

128x128 internal and external ones are ok, any higher lightmap resolution causes including unwanted pixels. On the map it looks like dark lines on edges of lightmaps. I figured that...

This should be done to reduce confusion on the part of Quake 3 mappers and merge the map compilation tools with GTKRadiant fully. I am confused on why BSPC isn't...