GtkRadiant
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The open source, cross platform level editor for idtech games
When compiling the current main branch I get this error with `scons target="q3map2"`: ``` scons: done reading SConscript files. scons: Building targets ... gcc -o build/release/q3map2/tools/quake3/common/cmdlib.o -c -O2 -g -fno-strict-aliasing...
Building this package on a [Ubuntu 22.04](https://www.releases.ubuntu.com/22.04) system results with the compilation error: ``` radiant/main.cpp: In function ‘int mainRadiant(int, char**)’: radiant/main.cpp:500:25: error: ‘nullptr’ was not declared in this scope if...
I was able to build radiant et al on my PI400 without error. The command line utilities work fine, but while the main editor runs without crashing it does not...
I went to download it from the homepage, following the installation instructions there. During the step where you run "ldd" to find the dependencies, "libpangox" was completely undownloadable. The apt-get...
This PR is fixing a bug positioning the Z camera via Ctrl+MiddleMouse while also implementing zooming for the Z window: 
I just type `scons` and this error message shows: ```sh scons: Reading SConscript files ... pushing a default config saving updated configuration emit build rules emit configuration: config: target=['radiant', 'q3map2',...
When I ran the setup command, scons(and basically everything) errored out like so:  Tried it with user and system path. I'm using VisualSVN.
GtkRadiant seems to assume it's located in a directory called "Desktop" in the home directory, and if it's not it doesn't start and shows this error: ``` Synpase server initialization...
128x128 internal and external ones are ok, any higher lightmap resolution causes including unwanted pixels. On the map it looks like dark lines on edges of lightmaps. I figured that...
This should be done to reduce confusion on the part of Quake 3 mappers and merge the map compilation tools with GTKRadiant fully. I am confused on why BSPC isn't...