GtkRadiant
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The open source, cross platform level editor for idtech games
``` scons target="q3map2.urt" 2 scons: Reading SConscript files ... reading saved configuration from site.conf saving updated configuration emit build rules emit configuration: config: target=['q3map2.urt', ''] config=['release'] scons: done reading...
Failed to load shader models/powerups/ammo/rockammo for models/powerups/ammo/rocetam.md3 Activate shader failed for models/powerups/ammo/skin.tga Activate shader failed for models/powerups/health/yellow Failed to load shader models/powerups/health/yellow for models/powerups/health/medium_cross.md3 Activate shader failed for models/powerups/health/skin.tga These...
Hello. I would like to change the height of the player. I mean the height of the camera from the first person (view from the eyes). Is there such a...
 The angled brush face on the lower part of the wall is setup with a non-planar shader and intersects with another face with the same shader at its edge,...
It's been a few years since the last major release. While the [1.6.6 milestone](https://github.com/TTimo/GtkRadiant/milestone/4) is not yet closed, there's been a lot of work done. Is it time to bake...
Fix for https://github.com/TTimo/GtkRadiant/issues/561 This fixes the issue in a way reverse of https://github.com/TTimo/GtkRadiant/pull/617 by having q3map2 use the BITMAP field for shader names instead of editor images. This is more...
See https://github.com/TTimo/GtkRadiant/issues/532
Some map makers including myself would like to be able to export our maps, including textures to a 3D editor like 3ds Max or Blender. FBX has become the universal...
So after attempting to create my own gamepacks for games like JK2 and OpenArena, I came across the bug #259 about hardcoded gamepacks which has since been closed (as far...
Trying to find out why md3 is so much better (in most ways) than other model formats, what exactly causes these huge differences, and if things could be improved. I...