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SuperTux source code

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**SuperTux version: SuperTux-v0.6.3-586-ge1e6fa8d0** **System information:** *Windows 11 Amd Ryzen 5 with Vega 12* When placing tiles, copying and pasting them around the RAM usage keeps increasing and it never goes...

I found these with TscanCode; they were introduced in these commits: https://github.com/SuperTux/supertux/commit/5ca4dc6e3d1a0be8cc9f57a66b0a3f03ad7988be#diff-abbbfc03a6342c2fa8924bc76f71cde054fc628a58f9fe46f3287d29d0fb8c20R94 https://github.com/SuperTux/supertux/commit/0de68b210e6d525b0edca4fa392289cef80c8882#diff-f9de83bde22e94086caae91611106a59d1284054bb5d8a156622ff6a7f419207R180 TscanCode has some additional detections; I think three of them are false positives: ``` [[…]/object/player.cpp:1658]: (Serious) Comparing...

category:code

I've used Cppcheck to find and fix some bugs and bad code style, and then added a github action to run the checks automatically. I haven't tested if the github...

involves:performance
involves:security
category:code
status:needs-review
category:tests

**SuperTux version:** Latest @ master (`v0.6.3-583-g04856232f`) Entering a level with a flower stack, increasing that stack during the level, then resetting the level does not also reset the powerup stack...

type:bug
category:code

This PR adds conveyor belts, a new object that shifts entities in a certain direction at a certain rate. They have variable length and speed and can shift entities left...

**SuperTux version:** Latest at this point (0.6.3) **System information:** Arch Linux on kernel 5.19.1-arch2-1 ##### Expected behaviour The "up" key should merely move from one menu item to the one...

**SuperTux version:** latest steam ver. **System information:** *(details about your kernel, operating system, or distribution)* Windows 10 (idk about anything else though sorry) ##### Expected behavior Half of the background...

type:bug
priority:high
involves:steam

This is related to #2286, and also related to the fact that I think the "Hold CTRL to enable autotile" and "Press ESC to exit cutscene" texts are immersion-breaking. I...

type:idea

The world select circle should be displaying the 4 worlds in chronological order, like World 1 -> 2 -> 3 -> 4, but for some reason, the game instead lists...

type:bug

The world select should list the level count and percentage complete underneath the name of the world, just like in #2040. If we want to skip cutscenes in the world's...

type:idea
category:code