HalfLifeAssetManager
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Exported textures become corrupted
Sometimes, when exporting textures, I get a weird corrupted version instead of the desired one.
This happens consistently. It can be tested by exporting the head texture from the scientist deathmatch model for HL1.
Additional info from Discord: https://discord.com/channels/291678871856742400/484363370640703509/1028480654008139837
Affected graphics cards:
- amd rx 570 (driver version 22.20.19.15-220922a1-383925E-AMD-Software-Adrenalin-Edition)
- GTX 750 1gb (driver version 512.15)
- NVIDIA GTX 1050 (not Ti) 4GB VRAM
- NVIDIA GeForce RTX 3060 (Driver Version: 31.0.15.1748 from the date 21/9/2022)
Seems to be random, could be a problem with ConvertTextureToIndexed8Image
or QImage
itself.