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Exported textures become corrupted

Open DaKashi-bmp opened this issue 2 years ago • 1 comments

Sometimes, when exporting textures, I get a weird corrupted version instead of the desired one. imagen This happens consistently. It can be tested by exporting the head texture from the scientist deathmatch model for HL1.

DaKashi-bmp avatar May 12 '22 02:05 DaKashi-bmp

Additional info from Discord: https://discord.com/channels/291678871856742400/484363370640703509/1028480654008139837

Affected graphics cards:

  • amd rx 570 (driver version 22.20.19.15-220922a1-383925E-AMD-Software-Adrenalin-Edition)
  • GTX 750 1gb (driver version 512.15)
  • NVIDIA GTX 1050 (not Ti) 4GB VRAM
  • NVIDIA GeForce RTX 3060 (Driver Version: 31.0.15.1748 from the date 21/9/2022)

Seems to be random, could be a problem with ConvertTextureToIndexed8Image or QImage itself.

SamVanheer avatar Oct 09 '22 15:10 SamVanheer