Sam Vanheer

Results 122 comments of Sam Vanheer

As far as i can tell there is nobody actively working on GoldSource engine games so i wouldn't expect any fixes from Valve. [My Opposing Force SDK](https://github.com/SamVanheer/halflife-updated/wiki) is almost ready...

Most likely caused by #1621 due to the client hitting the

These bugs happen because the client is also simulating the ammo regeneration and not properly synchronizing the ammo value with the server. Because the reload time variable is an absolute...

The cause of this is that the dropship looks up the pose parameter indices for the weapon using the dropship's own model. It should be using the container model. I...

We're up to version 1.22.2 now. It would be helpful to update it for those cases where you can't override the library yourself, like for example a Half-Life mod using...

The second issue happens because `CHudFlagIcons::m_bIsTimer` is not reset after a new map has started. To fix this add this line to `CHudFlagIcons::VidInit`: ```cpp m_bIsTimer = false; ``` I've tested...

The video is private (Youtube probably did that automatically due to policy changes) but i think this is the same issue as noted in #617. The tripmine viewmodel is oversized...

This happens because at some point the Opposing Force player physics code was reverted to the vanilla Half-Life code. #1025 was caused by the same change. This is where the...

My post was aimed at @mikela-valve. He indicated that the earliest source code Valve has on file already has prediction code in it, which might be too new to have...