Sam Vanheer

Results 122 comments of Sam Vanheer

Sorry, i got this wrong. There's an outer loop that ensures it iterates over each texture. I did find what i think is the problem: in `GL_LoadTexture2` the `servercount` variable...

You don't all have to get his attention, one person calling for him is more than enough. And the issue is already assigned to the next release milestone so it's...

Supporting a 22 year old game is about as low priority as it gets, and chances are the source code isn't even accessible remotely so they can't work on it...

True, it doesn't seem to ever decrement that variable. However it does reuse texture slots that were unloaded so the error should only occur if all 4800 slots are in...

This is a problem with the map. Those sprites have render mode normal set, but should be using render mode additive instead.

Check this question: https://stackoverflow.com/questions/25273954/unresolved-external-symbol-report-rangecheckfailure You're probably using settings that causes VS to handle this check improperly. Which version of Visual Studio are you using?

Ok, looks like you can open build mode if you first open and activate a window like the console or the options dialog. But you can't open build mode for...

This could be abused by sending the command, then telling the client "Agree to redirect in X seconds or you will be kickbanned". This should be taken into consideration before...

> > > > This could be abused by sending the command, then telling the client "Agree to redirect in X seconds or you will be kickbanned". This should be...

Issues related: #745, #1458, #1427, #1663