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With export distorts the model

Open NeXt2k19 opened this issue 4 years ago • 3 comments

Hey, As in the subject, when I import dff, I have such a strange thing with the object.

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NeXt2k19 avatar Sep 13 '20 19:09 NeXt2k19

Does anyone know?

NeXt2k19 avatar Oct 01 '20 08:10 NeXt2k19

Can't say for sure without looking at the geometry and export options

Parik27 avatar Oct 01 '20 12:10 Parik27

Tab into edit, Select All, Alt+N > Reset Normals. With all selected, Edges > Mark Sharp (Not creases, not seams), Tab out into Object Mode and add the Edge Split modifier and deselect By Angle. Export. As a world map DFF, you should be exporting without normals and shadows made from the vertex colors (one slot for day, one slot for night, which are painted manually within blender. Check other vanilla map objects for reference) and only one UV map. The weird shading is caused by the normals that you fixed in the first paragraph but that you're not supposed to use at all.

ThePortuguesePlayer avatar Oct 01 '20 15:10 ThePortuguesePlayer