DragonFF
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With export distorts the model
Hey, As in the subject, when I import dff, I have such a strange thing with the object.
Does anyone know?
Can't say for sure without looking at the geometry and export options
Tab into edit, Select All, Alt+N > Reset Normals. With all selected, Edges > Mark Sharp (Not creases, not seams), Tab out into Object Mode and add the Edge Split modifier and deselect By Angle. Export. As a world map DFF, you should be exporting without normals and shadows made from the vertex colors (one slot for day, one slot for night, which are painted manually within blender. Check other vanilla map objects for reference) and only one UV map. The weird shading is caused by the normals that you fixed in the first paragraph but that you're not supposed to use at all.