Possible Animator Bug
Describe the bug Animations were not syncing....
How to reproduce the issue, step by step Tell us EXACTLY how to reproduce the issue. -stateHash was always syncing as 0. I was able to discover what fixed it though...
We will 100% look into every bug report. but if you aren't around and we can't figure out how to reproduce your bug then we can't fix your bug.
Screenshots
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Desktop (please complete the following information):
- OS: Windows
- Build target: Windows
- Unity version: 2021.1.10f1
- Mirror branch: master
Additional context I didn't look at the code long enough to understand how it works to know if this is a bug or just something weird in my project, just know that everything started to work after switched it from != to == everything worked synced nicely, guessing it only applies to .Play transitions.
Edit: hmm I can't get either of my two games, to see a difference with or without the change.
Correct, because that code was only being fire when a change was detected elsewhere and it would send a 0 instead of the hash, so the change wouldn't increase the sync amount.