(Jip) Willem Wijnia

Results 464 comments of (Jip) Willem Wijnia

![image](https://user-images.githubusercontent.com/15778155/194229419-d6c381f7-476d-47e6-a27d-2504cff519d1.png) Looks exciting! Reporting an issue on my end

The performance degraded quite a bit, in comparison to what we have in `deploy/fafdevelop`, do you have an idea where the extra time is going towards to?

I've done a review and I'm not sure. When moving the camera this solution lags more, causing it to dip down to 20 - 30 fps on my computer. Meanwhile...

Yes, we're fixing this with https://github.com/FAForever/fa/issues/4067 . But, as you can imagine, going over all units to check their values is quite a bit of work. I'll prioritise the Titan,...

Exciting initial start, wonder what it looks like on Seraphim units 😄 . In terms of pre-computing the roughness, BlackYps mentioned we can use mip maps for that. You can...

@Blodir / @BlackYps Lets finalize the shader part of this task. Aim is to merge this pull request. We'll complete the work (actually assign units the shaders) in another pull...

No, it just allows it to enable its beam and aim for them as it would with any other unit.

The branch should point to `deploy/fafbeta`. Note that increasing the muzzle velocity increases the chances of having the collision bug. Especially the t1 Aeon artillery is prone to that: if...

Crag Dunes - 0.085876 seconds ![image](https://user-images.githubusercontent.com/15778155/195939534-c9d9585f-01d7-4fc7-98fc-b41b771b8026.png) Bermuda Locket - 1.4 seconds ![image](https://user-images.githubusercontent.com/15778155/195939647-cec66708-ab6d-4f36-9197-8b2fa4446544.png) ![image](https://user-images.githubusercontent.com/15778155/195939663-8d2474a8-c2b3-4afe-a126-d8f5b70a9902.png) Craftious Max - 0.3 seconds ![image](https://user-images.githubusercontent.com/15778155/195939691-f5bfe2e9-21a6-4995-af0d-88df4977c258.png) ![image](https://user-images.githubusercontent.com/15778155/195939707-13eb1e3d-d94d-49cf-8122-f085790b5c48.png)

![image](https://user-images.githubusercontent.com/15778155/195999454-301a102b-62fc-459b-98da-8d88c8fa5868.png) We now have neighbor information stored per leaf of each quad tree. See the image, where the neighbours have an additional black square inside it. The white square is...