(Jip) Willem Wijnia

Results 464 comments of (Jip) Willem Wijnia

@lL1l1 that looks like a great alternative to me.

By far the biggest spam is the debug log that tells you (read: us, as developers) what modules are loaded. We could just turn that off for non-fafdevelop games

I fully agree that we should try to create default target priorities that just make more sense. There's a lot of junk in the blueprints at this moment. My suggestion...

Target priorities are just (combined) categories. One could consider this to be a list: - https://github.com/FAForever/fa/blob/deploy/fafdevelop/engine/Core/Categories.lua But in general for air units `GROUNDATTACK` means it is a gunship, `BOMBER` means...

> I also think it may be good to add a new target priority category specifically for T1-3 interceptors/ASF then def Air units will be able to focus their defense...

> ANTIAIR covers all units capable of any sort of antiair fire from a tech 1 MAA to a broadsword with its secondary back mounted aa guns. I checked the...

WEAKANTIAIR is added programmatically at the moment. It was only introduced recently to help AIs understand what units are worth building when you're looking for an anti air (or direct...

@zqh9843 you can run the code by setting up a development environment. You can learn more about that [here](https://github.com/FAForever/fa/blob/deploy/fafdevelop/setup/setup-english.md). @Basilisk3 The goal of the changes in #5000 was to keep...

Giving the kiting capabilities (20 more range is about 2.5 factories) the seraphim tech 3 submarine can be quite strong, I see your point there. Let's wait a few days...

Question is whether this is a bug or a feature? What are the thoughts about this?