(Jip) Willem Wijnia
(Jip) Willem Wijnia
**Is your feature request related to a problem? Please describe.** Some mods, and in particular some UI mods, are horrible for performance. People may use them regardless, and then think...
As requested by the balance team, a prototype of the feature. It isn't complete yet, needs some additional checks before firing the weapon. https://user-images.githubusercontent.com/15778155/185418565-906f553a-206a-4d23-9b3c-d5f9c3ded5e1.mp4
This pull request basically implements what Strogo shared [in this forum post](basically properly implements https://forum.faforever.com/topic/3372/random-ui-improvements-ui-mod/30). These changes are generally considered good, hence there's no need to not give it to...
Description ------------ This is a non-trivial issue and it likely requires an external program to process the excessive amount of changes that it proposes. But before we dive into that,...
Implements the majority of suggestions by Blodir [from this post on the forums](https://forum.faforever.com/topic/2420/mod-request-fix-control-group-behavior?_=1660143954512). All the functionality is optional, it will default to what everyone is used to. Specifically, it allows...
Description ----------- The implementation of the experience (veterancy) system is done via the Sync table. Because of this it includes a lot of additional baggage, which includes: - 1) A...
Description ----------- _This issue is an introduction to what needs to happen in https://github.com/FAForever/fa/pull/4135, if you do not intend to do https://github.com/FAForever/fa/issues/4135 too then please leave this issue for someone...
This is likely a balance related PR than a develop related one.  _old behavior_ I noticed that there are two issues with torpedo bombers: - Projectiles aim at their...