(Jip) Willem Wijnia
(Jip) Willem Wijnia
Not as pretty as I wanted it to be but now it is all good 😄
I tried to upload a test map directly onto Github, but to no avail. Here it is via WeTransfer: - https://we.tl/t-INSVdHEeLB
https://user-images.githubusercontent.com/15778155/193516337-d1a946d1-b252-47e1-8186-bacf02c22c54.mp4 An example of the zoom behavior for cliffs
  Working with better blending patterns for normals and albedo
The repetitiveness of the ground textures is still a work in progress 😃
Could you remove the translation for the other languages? Better to have an accurate english description, than an inaccurate non-english description.
Thank you - looks good
It likely has to do with these two lines: - https://github.com/FAForever/fa/blob/fix/teleport-glitches/projectiles/SANHeavyCavitationTorpedo01/SANHeavyCavitationTorpedo01_script.lua#L34 - https://github.com/FAForever/fa/blob/fix/teleport-glitches/projectiles/SANHeavyCavitationTorpedo01/SANHeavyCavitationTorpedo01_script.lua#L46 Creating a (split second) window where both the original projectile and the split projectiles exists, allowing them...
I see, that sounds like an issue 😄
Are we confident that this is limited to co-op?