(Jip) Willem Wijnia

Results 464 comments of (Jip) Willem Wijnia

Not as pretty as I wanted it to be but now it is all good 😄

I tried to upload a test map directly onto Github, but to no avail. Here it is via WeTransfer: - https://we.tl/t-INSVdHEeLB

https://user-images.githubusercontent.com/15778155/193516337-d1a946d1-b252-47e1-8186-bacf02c22c54.mp4 An example of the zoom behavior for cliffs

![image](https://user-images.githubusercontent.com/15778155/194749797-5ae605e1-366b-45f7-bbc5-7d47cdf630b6.png) ![image](https://user-images.githubusercontent.com/15778155/194749845-2596bf1d-c851-4368-9888-538d767f93d8.png) Working with better blending patterns for normals and albedo

The repetitiveness of the ground textures is still a work in progress 😃

Could you remove the translation for the other languages? Better to have an accurate english description, than an inaccurate non-english description.

Thank you - looks good

It likely has to do with these two lines: - https://github.com/FAForever/fa/blob/fix/teleport-glitches/projectiles/SANHeavyCavitationTorpedo01/SANHeavyCavitationTorpedo01_script.lua#L34 - https://github.com/FAForever/fa/blob/fix/teleport-glitches/projectiles/SANHeavyCavitationTorpedo01/SANHeavyCavitationTorpedo01_script.lua#L46 Creating a (split second) window where both the original projectile and the split projectiles exists, allowing them...