(Jip) Willem Wijnia

Results 464 comments of (Jip) Willem Wijnia

@Strogoo / @KionX do you have an idea how to make this work?

Sounds like an exciting bug - looking forward to the pull request

Adjusted blending ![image](https://user-images.githubusercontent.com/15778155/144721944-44a19d1b-0d76-4cbf-ab59-2d2e15342bb8.png) _new blending where we use the alpha as a blend mask_ ![image](https://user-images.githubusercontent.com/15778155/144721958-f280507e-c49b-42e5-a69e-225191767052.png) _old blending being basic linear interpolation_ There are still some artifacts - but regardless the...

![image](https://user-images.githubusercontent.com/15778155/145554260-1f0629a4-7f3d-4b2d-8f2b-dddaa281ad02.png) ![image](https://user-images.githubusercontent.com/15778155/145554272-4aa90473-cebe-482d-beae-a4a94d8ab71a.png) ![image](https://user-images.githubusercontent.com/15778155/145554279-4b0a6140-4550-46e4-9d5c-64dff9530a9b.png) ![image](https://user-images.githubusercontent.com/15778155/145554282-f5b9f874-cd73-4e81-8428-f1f026adb910.png) Some intermediate results - this is an initial draft. Nothing is final yet. Overview of the current texture usage: ``` | | Albedo stratum | Normal...

That commit is on the wrong branch 😄

![image](https://user-images.githubusercontent.com/15778155/146574124-68213cc5-c785-4282-acea-e85d57510268.png) ![image](https://user-images.githubusercontent.com/15778155/146574171-1d0164b3-9225-4d4b-bcfd-90edaeb877f5.png) ![image](https://user-images.githubusercontent.com/15778155/146574260-69e3d686-7c8e-45fe-a6a7-9bd11118ea6b.png) ![image](https://user-images.githubusercontent.com/15778155/146574277-17ad41c7-0ab4-4ad1-91dc-f82218d00bd7.png) ![image](https://user-images.githubusercontent.com/15778155/146574307-6683cf78-ec19-4101-ab3b-930d36bee64a.png) Draft 2.0 where I introduced a second map to experiment with.

![image](https://user-images.githubusercontent.com/15778155/146582147-92726440-7498-4556-aa54-3ec098f7653f.png) ![image](https://user-images.githubusercontent.com/15778155/146582202-762444a6-929d-4e03-b2a3-968e1138d707.png) ![image](https://user-images.githubusercontent.com/15778155/146583030-b2729773-9323-4a5c-83c6-bb764d09e77a.png) ![image](https://user-images.githubusercontent.com/15778155/146582285-cb683b5a-d67a-438c-a468-c19a87a6868a.png) ![image](https://user-images.githubusercontent.com/15778155/146582308-f4ccd1f1-44d5-4b6a-a56f-59885fa18719.png) Similar screenshots using the old map-wide technique. Note that Auralian (the green map) cheats because it uses 8192x8192 textures, where as the version with the...

In order to limit the scope of this pull request the focus will be on allowing map-wide content through the stratum layers. This is what you see in the screenshots...

Fixed the branch so that it only involves the relevant changes.

And I messed up again 😄