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The main repository for the FidelityFX SDK.

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Added Vulkan 1.1 fallback for `vkGetBufferMemoryRequirements2KHR` if extension is not found Added `ifdef _DEBUG` checks for `beginMarkerVK` and `endMarkerVK` calls

The FSR3 demo from this SDK crashes if setting **Letterbox Size** to 0.0 in the control panel by dragging it all the way to the left, likely due to a...

Can someone please give me an example how to setup the Frame Gen to work with other upscalers like Xess in the new released 3.1 plugin for UE 5.3? I...

``` Dx12Commands* get(ID3D12CommandQueue* pQueue, const wchar_t* name) { D3D12_COMMAND_QUEUE_DESC queueDesc = pQueue->GetDesc(); EnterCriticalSection(&criticalSection_); Dx12Commands* pCommands = nullptr; for (size_t idx = 0; idx < Capacity && (pCommands == nullptr); idx++)...

When using FSR2 using the HLSL flow (FFX_HLSL) I was testing a few things locally trying to enable/disable the use of "FFX_HLSL_6_2" and noticed that there is a bit of...

On https://gpuopen.com/unreal-engine/, the ue plugin donwloaded via the button is 3.0.4 version, while the web page shows 3.0.3. Same issue for fsr2 plugin, need to keep up the webpage.

The C++ API wraps around the C structs with `InitHelper`. This has a constructor so doing this does not zero-initialize the object. ```c++ ffx::DispatchDescUpscale upscale_desc = {}; // Does not...

In the latest version of FSR, the function ffxFsr3UpscalerGetSharedResourceDescriptions must be called to retrieve the necessary resource descriptions, after which the corresponding textures need to be manually created. This step...

I'm integrating Brixelizer into a standalone Vulkan application for testing, and I am seeing some confusing behavior in the cascades. The attached video attempts to visualize the problem using the...