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The main repository for the FidelityFX SDK.

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Hi, when reproject screen probe, i think it should choose history probe with max weight. but actually brixelizergi choose a low weight one. is it a bug? ![image](https://github.com/user-attachments/assets/69b284b1-4e9d-4205-99e3-9111e8678940)

There is currently a synchronization bug when dumping the swapchain to file in the DX12 path. The cause of the bug is that a semaphore is signaled _before_ the execution...

DllExport Error Edit. Older Code has Error Occur For Unreal Engine's Cross-Platform Environment. Like This. ``` /Myproj/Engine/Plugins/FSR4/Source/fidelityfx-sdk/Kits/FidelityFX/api/include/ffx_api.h:132:1: error: '__declspec' attributes are not enabled; use '-fdeclspec' or '-fms-extensions' to enable support...

Based on experience of a large number of software tests, for AMD hardware, simply switching the compiler from MSVC to Clang or MSYS2 will increase the final execution efficiency by...

Is there any reason why 16 bit shaders are ignored here? In my tests the 16 bit version of the FSR3 upscaler shading change pyramid shader is slightly faster with...

I think there's a bug with ffx_breadcrumbs.cpp ffxBreadcrumbsBeginMarker: ``` if (block->nextMarker >= contextPrivate->contextDescription.maxMarkersPerMemoryBlock) { // Advance to next block. if (++queueBlocks->currentBlock >= queueBlocks->memoryBlocksCount) { FfxErrorCode error = breadcrumbsAllocBlock(&contextPrivate->contextDescription.backendInterface, allocs, queueBlocks,...

When a [`ffxQuery`](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/f4c1da8e92f3fe563b5c28c44e6267ce6b6b8eb2/Kits/FidelityFX/api/internal/ffx_api.cpp#L72) is called with a [`ID3D12Device*`](https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nn-d3d12-id3d12device), the [`GetExternalProviders`](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/c6efa6bf7f2027b3ec94f28578bb5965eabb9e55/ffx-api/src/ffx_provider.cpp#L74) is going to leak the resource. ``` ffxQueryDescGetVersions versionsDesc{ .header{ .type = FFX_API_QUERY_DESC_TYPE_GET_VERSIONS, }, .createDescType = FFX_API_CREATE_CONTEXT_DESC_TYPE_UPSCALE, .device = device,...

I can't find any information about this, my question is not about the supported hardware but about the source code license. Thanks PS if yes, there is any ETA ?

I'm using many things from FidelityFX in my rendering engine (SPD, SSSR, LPM, VSR), and I noticed that with the 2.0 release, everything except upscaling and frame interpolation has been...