FidelityFX-SDK
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The main repository for the FidelityFX SDK.
Here is the FFX_FSR1_RCAS_DENOISE flag. https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/d7531ae47d8b36a5d4025663e731a47a38be882f/sdk/include/FidelityFX/host/ffx_fsr1.h#L114-L117 Miss ? https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/d7531ae47d8b36a5d4025663e731a47a38be882f/sdk/src/components/fsr1/ffx_fsr1_private.h#L36-L37
Feature request. [Code asserts](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/a0632abf1350bb64c098573d84c42f053f053a6e/sdk/src/components/frameinterpolation/ffx_frameinterpolation.cpp#L676) that `currentBackBuffer` and `currentBackBuffer_HUDLess` inputs are identical formats. I believe this isn't necessary as long as the two formats are within the same type group. None...
This might be an questionable change, but most game engines use pre-multiplied alpha to compose the UI on top of the game scene. I think it's good if FSR3 did...
Textures of the same format family should be mutually compatible. More info here: https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/issues/37
https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/d7531ae47d8b36a5d4025663e731a47a38be882f/sdk/src/backends/vk/ffx_vk.cpp#L1410 In this code `==` instead of `&` is used to check if the `FFX_RESOURCE_USAGE_DEPTHTARGET` bit is set. I believe this should be changed.
1-6 to swap between upscalars. Changed order of upscalars by placing Native at the end as it allows for easier comparisons between FSR modes and creates a worse to better...
While working on finding ways to improve the quality of FSR upscaling techniques, I found it quite inconvenient to use the mouse to swap between upscaling modes as I would...
Since FSR2 is now part of the SDK, this seems like the place for such feature requests I guess. Would be great if future updates to FSR2 Upscaling would add:...
Hello, I would like to generate VS solution for the FSR sample, then run it. When I try to generate solution using Cmake it fails with a **copyCommand** error: ...
Hello, in previous version of FSR (before 2.2.2), we provided const pointer of wchar_t. May I ask you why did you remove const specifier, as in the backend you still...