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The main repository for the FidelityFX SDK.

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I'm getting the above error when opening the generated (using `BuildSamplesSolutionVK.bat`) `FidelityFX SDK VK Samples.sln`. I tried this on another PC and got the same error. I had to manually...

We are getting a checkerboard pattern when using FSR3, worsened by the resolution scale. We have no issues with other upscalers, and submit the same information.

I get the following Vulkan Validation Error: ``` Validation Warning: [ Undefined-Value-StorageImage-FormatMismatch-ImageView ] | MessageID = 0x13365b2 vkCmdDispatch(): the storage image descriptor [VkDescriptorSet 0x5570000000557, Set 0, Binding 7, Index 0,...

I'm following the guide for SSSR here: https://gpuopen.com/manuals/fidelityfx_sdk/techniques/stochastic-screen-space-reflections/, and when I call ffxSssrContextCreate, I get a D3D12 error: ``` D3D12 ERROR: ID3D12Device::CreateComputePipelineState: A valid compute shader must be specified. [...

When trying to build SSSR according to the instructions here: https://gpuopen.com/manuals/fidelityfx_sdk/techniques/stochastic-screen-space-reflections/, I cannot build the generated visual studio project, because I get an error about a bunch of hlsl files...

I was looking over the SSSR code and the C++ side clamps the number of mips in the depth hierarchy to 7, while the shader side goes with a texture...

We are currently running a test on Steam targeting general users, and it seems that crashes occasionally occur at FFXFSR3TemporalUpscaler::AddPasses when ApiAccessor->ffxCreateContext fails. check(ErrorCode == FFX_OK); I’d like to know...