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The main repository for the FidelityFX SDK.

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Calling ResizeBuffers with BufferCount = 0 means that the original buffer count should be preserved. Currently this does actually set the game buffer count to zero, causing crashes on subsequent...

I am aware that FSR3 comes with latency reduction technique(s) but its latency is still suboptimal. Someone made this opensource library called LatencyFlex, that is game agnostic and that is...

https://gpuopen.com/manuals/fidelityfx_sdk/fidelityfx_sdk-page_techniques_super-resolution-temporal/ "Copy the header files for the API backend of your choice, e.g. for DirectX 12 you would copy dx12/ffx_fsr2_dx12.h and dx12/shaders/ffx_fsr2_shaders_dx12.h." - ffx_fsr2_dx12.h should be ffx_dx12.h? These are the...

Thank you for open sourcing your frame interp solution and allowing us to learn from it! Massive engineering effort and huge success from what we can see so far. :)...

My environment is Windows + DX12 I try renderdoc, but, ![image](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/assets/18672960/0f15a363-32b7-442e-93d0-b8a249e5fb98) I try pix, but, "Failed to load the PBD file" of the core SDK shader, but other shader is...

… This will align HLSL with GLSL paths. Most drivers don't care about this change and optimize it anyway but some mobile drivers seem to benefit from it.

When using the FXC compiler, I get the following error: ```cpp ffx_core_hlsl.h(43,34): error X1500: syntax error : unexpected token ')' ffx_core_hlsl.h(43,36-66): error X1500: syntax error : unexpected token 'GroupMemoryBarrierWithGroupSync' ```...

When calling the FsrRcasCon function on the GPU, the corresponding constants (`con`) necessary for the RCAS step will not be set. https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/d7531ae47d8b36a5d4025663e731a47a38be882f/sdk/include/FidelityFX/gpu/fsr1/ffx_fsr1.h#L661

My engine uses a reverse Z projection matrix. From my understanding of it the near plane is the camera NearZ while the far plane is Infinity. Normalized values will be...

I really want to use brixelizer GI in my UE 5.4 project, but I can't find any clue on how to implement it in the documentation. Can you ship it...