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The main repository for the FidelityFX SDK.

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DX: 1080p - ~3ms 4k - ~6.5ms VK: 1080p - ~4ms 4k - ~10ms Looks like VK backend needs optimizations? GPU: RTX 4090, Windows 11, up-to-date drivers

Look at center, at wall, corner left from mouse cursor: https://github.com/user-attachments/assets/d1571a64-93e1-4f9f-9803-e3f0bb53813b

Thanks so much for providing a cross-vendor upscaling solution on Windows! And most importantly, making the API easy to use (pre-compiled, compatible with runtime linking). I noticed some broken links...

Hi, please update de FSR plugin for Unity, thanks.

Fixes this error in Clang ``` AMD_FidelityFX/include\ffx_api/ffx_api.hpp(63,5): error: call to function 'LinkHeaders' that is neither visible in the template definition nor found by argument-dependent lookup 63 | LinkHeaders(second, rest...); |...

Hello, When using Unreal Engine 5.4, FSR3.1 and VR upon playing the engine crashes with the below error. I assumed that frame generation wouldn't work with VR as VR has...

Has anyone tried to combine FSR 3 (AA mode and upsampler modes) together with stochastic alpha? ``` if (alpha < random()) discard ``` If yes, what are the implications?

Hello there! I've managed to integrate FSR3.1 with the latest SDK using FFX API. I get into an issue while providing our depth buffer into the format VK_FORMAT_D32_SFLOAT_S8_UINT. The ffx...

Cauldron's Buffer class limits the maximum data buffer size to 4 GB. E.g. https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/55ff22bb6981a9b9c087b9465101769fc0acd447/framework/cauldron/framework/inc/render/buffer.h#L84 https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/55ff22bb6981a9b9c087b9465101769fc0acd447/framework/cauldron/framework/src/render/dx12/buffer_dx12.h#L34