Artillery projectile trajectory
- High altitude projctile capable to hit targets in high places.
- Height determined by
Trajectory.Artillery.MaxHeight. - Supported
Inaccurate=yesand Ares costumization tagsBallisticScatter.MaxandBallisticScatter.Min.
In rulesmd.ini:
[SOMEPROJECTILE] ; Projectile
Trajectory=Artillery ; Trajectory type
Trajectory.Artillery.MaxHeight=2000 ; integer
Note: Re-used some code for Inaccurate projectiles from "arcing-fix" Phobos PR.
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The impact point of bullet maybe have some problem, I don't know if it is caused by the vanilla game.
The trail when bullet has been created is same as Trajectory=Straight, I think you should also adjust the Z velocity at the time of unlimbo. The faster Trajectory.Speed means the more serious situation.
What's the difference between this and Lobber=yes on a weapon?
Eh more so, I would say maybe there's more point in continuing the arcing fix?
What's the difference between this and
Lobber=yeson a weapon?
Can you set a projectile height with lobber=yes? No... I still need to fix some cases but I'm busy with another PR.
I want to remake it from scratch with a different approach so I close it and reopen it when I have free time for this idea.