Eideren

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How about changing this to toggle grids for each axis instead of a radio button for each combination of axis ? i.e.: - [ ] x - [x] y -...

Re-investigating this as #713 was only a workaround and relied upon rawinput which isn't part of the editor anymore. Setting ``WS_CHILD`` flag to false instead of true here ``https://github.com/stride3d/stride/blob/master/sources/presentation/Stride.Core.Presentation/Controls/GameEngineHost.cs#L131`` resolves...

I prefer underscore but this is kind of nearing bikeshedding territory, we can't change it at this point as it'll just pollute the git history and having a mix of...

@manio143 I do think that a very large part of the use-case, if not most, will fall into level-design (augmenting the scene view, procedural scene composition, tools for blocking out...

> custom property editors have to be written in XAML as they would be rendered in the property grid We could have a dock-able empty wpf element that another ui...

Deliverables: - Projection on any arbitrary opaque geometry at the very least. - Projecting a given stride material. - Is an entity component, projection direction depends on the transform it...

Is this ready to be re-reviewed/merged in ? Looking at the first post there seems to be quite a lot of things not supported yet ?

What gltf feature does this PR not support yet ?

I see, I'm pretty sure the fbx importer imports multiple models as one model asset, I think it makes sense for the gltf importer to replicate that behavior ?

@YanYas I don't believe you would rather have only the first model of a multi-model file be imported, like ykafia said for the current state of this PR. Defaulting to...