Eideren
Eideren
Oi, again, just create a new issue mate, this is out of scope of this PR.
Hello @ykafia, how's this PR coming along ? Should I mark this PR as a draft or is this ready to be reviewed ?
Making those structs readonly is a huge breaking change, unlikely to ever happen as the code base and our users are already writing logic like `vector.x = someValue` which afair...
I believe this specific test is to ensure rendering stays consistent between runs. Implementing a threshold would just sidestep the issue while reducing the test's usefulness. Rendering can be inconsistent...
If that is the case then the test is not consistent run to run, which is what should be addressed I think
@najak3d that's not quite related to finishing the basic code-only implementation. The editor provides a couple samples that can be spawned, if you're not satisfied with those or the way...
Sure, as a nugget package, if you want to use nullables and such go ahead, it's your baby. As for the name `Stride.GameDefaults` or `Stride.Defaults` is fine to me. >...
@Earthmark the initial concept @VaclavElias was going for looked closer to that design pattern but it's just not as compatible with game programming or game engines. There's a lot of...
I agree with @najak3d, just one small point: > I predefined only a camera entity name through a parameter, so I could later retrieve it and add a Camera Script....
@VaclavElias sure, that's fine too