Eideren
Eideren
Changed the title to focus on the APIs which are not currently covered after your PR, thanks again :)
Right now there aren't, no. What you're trying to do is not yet supported, the editor builds a layer on top of the scene hierarchy that abstracts away a couple...
Duplicate of #1371 - this is a non-issue, converting the codebase will introduce tons of unexpected issues and require a lot of work on the part of the contributor and...
> How about constructor injection? It's just a method, same thing applies. > 95% of the Gitblame shows you Xenko Team anyway so there is not really a lot of...
`UIControlOnLostFocus` is for when you tab out of the application, or when another application takes the focus away by itself, we don't want to have the game thinking that keys...
The previous implementation might need some love then. You could embed the call to array sort within public call sites, and mention that this is temporary while an engineer investigates...
> I don't think there's a problem with the implementation, it's just not the right algorithm It doesn't matter too much whether it's a poor choice of algorithm or a...
@ly3027929699 Yeah, the PR is still marked as wip, you shouldn't expect it to work as is yet :P
This issue doesn't appear *only* around t-junctions, see this case where multiple white pixels peek through two edges that should be touching: It's not caused by the rasterization process either...
Regarding my last complaint about duration logging, I replaced debug logging by unity's progress API.  