Eideren
Eideren
The traverser has issues with suttery rotation and getting stuck at low frame rates: [stutter.webm](https://user-images.githubusercontent.com/5742236/188520196-0a25b5e2-6ba8-4fec-bd6d-1da4de83a918.webm) I understand that might be related to your comment over on the speed property: >...
In general I would be against such a change but for this particular case I think it makes sense, setting an initial rotation for an entity is a fairly common...
Hey @VaclavElias, this is a bit off topic, let's go over that on discord. I'll hide your message to avoid derailing the conversation.
I'll look into it again later today
Opened a workaround for this issue, see https://github.com/stride3d/stride/pull/1897 @jusvit
This has been fixed through #2163
@noa7 Added you in a thread over on discord since you sent your discord username over. Let me know if you would rather keep this over on github or through...
Changed this to draft given the conflicts introduced by #1833
Hey @tamamutu thanks for looking into this, decals as mesh can be a very powerful tool for level design, but issue is that for impact decals and other more dynamic...
Fixed in PR #1709