Eideren
Eideren
Sure, @xen2 if you could look into the above two messages.
Just letting you know that two other PRs were merged related to some of the files you're working on: https://github.com/stride3d/stride/pull/1860 https://github.com/stride3d/stride/pull/1854 I hope those conflicts aren't too hard to resolve.
Thanks, tried it out on my end, it does work but there's an issue I want to discuss. If the `AssemblyProcessor` is not built, opening the solution fails to load...
Did you end up taking a look at this one @xen2 ? @manio143 still needs to come back for that change request though
Sure, I'll change this to a draft then
Adding @xen2 into the mix to see if he has some insight for the additional comments you wrote in the OP
It throws in the resize there: https://github.com/stride3d/stride/blob/ffd71acc8a8a26a80e5275f833b6e1442e98d01c/sources/engine/Stride.Games/GraphicsDeviceManager.cs#L1051-L1065 Forcing a `CreateDevice` as the logic never sets `needToCreateNewDevice` back to false because of the exception. Here's the exception that's ignored. ``` SharpDX.SharpDXException:...
Yes, both of them should be fixed, with the swallowed exception being higher priority.
I believe you know that this engine is community driven, people contributing to it are doing so on their free time. I don't have time to look into this further,...
Yep, sounds alright to me as well, tried it out on my end just to validate and instantiation does copy the `Id` from the source entity instead of replacing it...