Eideren
Eideren
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This issue has been fixed afaict. I had to do a repro on windows d3d11 as the given link doesn't work anymore and the 'Bright Filter' worked fine.
Cast to ``ConvexShape`` on this line causing the crash https://github.com/stride3d/stride/blob/master/sources/engine/Stride.Physics/Elements/CharacterComponent.cs#L283 Here's the constructor being called on that line: https://github.com/stride3d/BulletSharpPInvoke/blob/master/BulletSharp/Dynamics/KinematicCharacterController.cs#L557 I think I remember bullet's internals not actually supporting compound shapes,...
It behaves the same for the vast majority of cases but it's not sufficient as the file could be moved between the `Exists` test and the read inside of `Load`....
**Deliverables:** - Importing process: Use the preexisting FBX pipeline, add a new toggle to the import UI to include morph targets, store morph targets into a new collection inside of...
Facial expressions, character creation in MMOs, some baked simulation like animated cloth and special effects
There's no reason I know of for it to be closed off like it is right now, and if there is I'm sure we can fix or work around that....
I don't think this issue should ever be closed given that there probably will never be enough tutorials on the engine. I think we should leave this open as a...
I'm not very familiar with this so bare with me. For ``InteractionContext`` to work in your case you need a 'unique' value for each new ``PointerEvent`` ? Should those value...
@kizilsum Sure, go ahead ! Just to clarify, the `help wanted` message removed above is because anyone can now freely contribute to the engine. You can open PRs for any...