Eideren
Eideren
If I select this option from the context menu, the model has a bunch of new entries created for its materials instead of just the ones used
If a model has multiple materials assigned it ends up being split across two models [Untitled.zip](https://github.com/user-attachments/files/22901074/Untitled.zip) - assigned a different material for one of the cushion on the bed. See...
There are two cushions on the bed, one of them is of the same material as the bed, while the other has a different one assigned to it, both of...
Changing this to draft while merge conflicts and review haven't been taken care of
I'll change this to draft for organizational purposes, feel free to change it back when ready :)
@VaclavElias was your intent to have the combo box be interactible when there is just one framework to choose from, or keep it non-interactible but slightly more visible than it...
> Which version even allowed to select multiple frameworks? Pre net6.0 I think ? The launcher should support every engine version as long as feasible, so best leave that combo...
I'm confused, there's already a 'GamePadSDL' in source, isn't this feature already supported ?
Edit: See below instead.
It's quite alright :) Doesn't quite seem to work correctly if object don't have zeroed rotation / are inside parents