Doprez
Doprez
in the [Stride contributors page](https://doc.stride3d.net/latest/en/contributors/index.html) we should add a section to show the steps needed to build each Stride solution file and why someone would need to use them to...
We should add a section to the Physics manual to show how to subscribe to the physics tick events in order to mimic what people are used to for `FixedUpdate`....
I would like to go through and update the [Nuget export manual](https://doc.stride3d.net/latest/en/manual/nuget/index.html) as Joreyk has done a lot of work to make this more stable. Things in my mind to...
Currently loading content in Stride at runtime without the windows specific libraries is a pain and not well documented. This is a bit of a personal document I wanted to...
- [ ] We should separate out in file classes/structs/enums from the `ImGuiExtension.cs` file - [ ] We need a better way to handle labels/Ids on ImGui items - [...
**Release Type**: Official Release and GitHub **Version**: 4.2.0.2381 and master **Platform(s)**: Windows **Describe the bug** When the Graphics backend is set to Vulkan the performance makes it unusable. **To Reproduce**...
**Release Type**: GitHub **Version**: master and 4.2.0.2381 **Platform(s)**: Windows Vulkan **Describe the bug** When creating the GameProfiler it uses the FastTextRenderer which causes a crash due to trying to use...
# PR Details Currently 8BitDo controllers dont have a registered layout so they will not work as GamePads. This adds the vendor Id and layout so that it will work...
# PR Details This PR is to allow systems to be modified from the `Game` class and not set services until it is first called. ## Related Issue https://github.com/stride3d/stride/issues/2628 Semi...
# PR Details This PR adds the ability to completely customize the startup of a users game by using dependency injection. This is a rethinking of my original work to...