Doprez
Doprez
# PR Details Will better document this later but this is going to be where I will work on the changes for windowing and making the Game startup a bit...
**Is your feature request related to a problem? Please describe.** I was trying to use a custom asset that used a base type called `BaseItem` as the parameter but it...
# PR Details - re-adds the bepu navigation library to the source. - Moves the core Dotrecast logic out of the Bepu library for others to use elsewhere. - Adds...
# PR Details The default build was setting itself to always be for arm even on non-arm systems. This change should allow users to build and have it detect whether...
**Release Type**: Official Release **Version**: 4.2.2381 **Platform(s)**: Windows **Describe the bug** When you have an asset in the asset explorer that is referenced in a scene. Moving or renaming that...
**Release Type**: Official Release **Version**: 4.2.2381 **Platform(s)**: Windows **Describe the bug** Since updating a base project from 4.2.2293 there has been a new warning about a shader seeming to not...
**Is your feature request related to a problem? Please describe.** It would be very helpful to have the ability to clean the bin and obj folders of a project through...
# PR Details Doing some benchmarks and discussing with @Eideren and @ericwj there are some major speed benefits using System.Numerics instead of Stride math. This PR is meant to deprecate...
**Release Type**: Official Release **Version**: 4.2.0.2293 **Platform(s)**: Windows **Describe the bug** When following the Custom Assets manual the Add asset option is there but upon clicking it the asset never...
**Release Type**: Official Release **Version**: 4.2.2293 **Platform(s)**: Windows **Describe the bug** When the editor is trying to clear cache it seems to fail due to a null assembly. **To Reproduce**...