Doprez
Doprez
Some documentation to add for building Game Studio with source. Problem: https://discord.com/channels/500285081265635328/500290856532574209/1395829713569579149 ``` Azeno: Anyone any hints on how to debug the Direct3D12 code? I did set true in Stride.props,...
It would be nice to have a page dedicated in the manual to how specific shader variables can be used through code and GameStudio. There are a lot of questions...
Been a while but one of the old issues that was bugging me again was seeing what Assets Stride actually has loaded at runtime so the below should help. You...
Running some Linux tests today and I found out that the ImmediateDebugRenderFeature will not work on Linux due to a shader compilation failure. ``` [CustomGame]: Error: Unexpected exception. System.InvalidOperationException: Error...
I meant to add this code snippet here a while ago but was reminded with the recent [issue Keepsie](https://discord.com/channels/500285081265635328/500292618278928385/1373802212655894591) brought up in the Discord. I will update the examples soon...
# PR Details I kept running into an issue with packages being referenced in an external project but with a different version making GameStudio completely fail to open. This just...
# PR Details This PR shows a POC that would reduce the amount of required casts by users. I don't want to merge this but I was curious on what...
Hello, I was curious if there were any hints as to how or if 3D world space UI could be possible with this library? From what I understand the rendering...
## Issue Hello, I cant reference the [EmptyKeysUI](https://www.nuget.org/packages/EmptyKeysUI) package because it does not have any framework targets. Would it be possible to publish the package with the netstandard targets? ##...
Hello! I finally had the time to get the Stride example working again so if the new [Stride Package](https://github.com/EmptyKeys/UI_Engines/tree/master/EmptyKeys.UserInterface.Stride) is released I can add a PR for the demo here....