Doprez

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OK, I have recreated a POC for the SDL example in a separate project and the good news is it works fine. I did miss one more area with the...

here it is: https://github.com/Doprez/custom-stride-window-poc

> Thanks - looking over the POC, I don't see any use for `TickLock` or `ImageSerializer`, why are those made public ? I was hoping to create a secondary demo...

Just finished up some more work on this. I decided to try and go for the big fish with creating an Avalonia control that can render Stride in this branch...

Probably the last thing Ill get done at least for this weekend but a few updates in case I forget. ## API improvements I cleaned up the creation of `GamePlatform`...

Ok, I lied... The fact that this wasn't working drove me nuts so I did a bit more testing and now it actually renders in Avalonia! ![image](https://github.com/user-attachments/assets/cf8bdf2f-38ed-4dd5-9306-e6819a02bc20) ## Serialization issue...

@tebjan would you be able to take a look at what I have done here? I am pinging you as you mentioned something in another post about using a handle...

> > Turns out the issue with this is that the GameBase class can not be outside of where the Assets folder is in the csproj. I am guessing the...

funny enough, when I inherit the Game class from the main project and add some logic to it in the Avalonia project it works fine...

I took some time to get most of the inputs working between Avalonia and Stride. Its mostly working but its important to keep note of some limitations: - GamePad support...