Doprez
Doprez
Saving a texture to be reused at runtime: ```csharp /// /// Saves a texture to the content manager's VFS. /// /// supported files are dds, bmp, jpg, png, gif, tiff,...
Its been a while but I know that PR was meant to fix many issues introduced from switching from the FBX importer to the AssImp one. If remember correctly that...
One thing I did to at least get around the failing asset compilation was to just change the log to a warning instead of an error. At least now I...
Actually, going through each of the Knight fbx files I do see the `$AssimpFbx$` looking at the model through Open3d model viewer on each of the FBX files so I...
The other good news is I dont think the problematic nodes are actually in use for the tests AFAICT? he00_normal_idle.fbx  So that should mean the tests actually work which...
wait... how did you get that error? It is definitely broken for me in Open3D model viewer but works for me in Stride.. running game:  preview:  The files...
https://github.com/stride3d/stride/pull/2467 I pushed the change for the error to be a warning. Maybe instead of closing this issue we should change the topic since the root cause may still be...
Ah right, I should have realized my import process was different.. oops. Sounds good though, at least there is a repro available.
Hey sorry, I missed the @ somehow. Unfortunately there arent any resources/examples for videos that I know of. If you are already at the point of trying to modify the...
I personally dont see any benefits to having cubes to handle 3D depth. I think billboards just make more sense and since other engines dont do this I imagine it...