Doprez

Results 213 comments of Doprez

## Access changes and questions ### Fullscreen I did some small cleanups in this PR, `SetIsReallyFullscreen` is back to internal since it seems like a sort of hack work around...

This is going to sit as draft while we look into the new [Silk.NET.Windowing 3.0 proposal](https://github.com/dotnet/Silk.NET/blob/main/documentation/proposals/Proposal%20-%20Windowing%203.0.md) as a replacement. If anyone waiting on this has any concerns, questions or ideas...

This is not exclusive to F# AFAIK. I have had this happen for C# projects as well when I use VS to add them to the solution. The work around...

@IXLLEGACYIXL Would you have any input on this issue? I know you at least messed around before with fixing some of the multi project issues before. I dont know why...

Some added info this seems to have broken after 2149 as it works in that gamestudio version as expected. https://github.com/stride3d/stride/compare/releases/4.2.0.2149...releases/4.2.0.2188

`System.DivideByZeroException: 'Attempted to divide by zero.'` ``` This exception was originally thrown at this call stack: Stride.Graphics.PixelFormatExtensions.SizeInBits(Stride.Graphics.PixelFormat) in PixelFormatExtensions.cs Stride.TextureConverter.TexLibraries.DxtTexLib.ChangeDxtImageType(Stride.TextureConverter.TexLibraries.DxtTextureLibraryData, Stride.TextureConverter.DxtWrapper.DXGI_FORMAT) in DxtTexLib.cs Stride.TextureConverter.TexLibraries.DxtTexLib.Load(Stride.TextureConverter.TexImage, Stride.TextureConverter.Requests.LoadingRequest) in DxtTexLib.cs Stride.TextureConverter.TexLibraries.DxtTexLib.Execute(Stride.TextureConverter.TexImage, Stride.TextureConverter.IRequest) in...

> Weird, Are being able to reproduce this bug before my PR related to DirectXTex? #2338 It seems like it may be before that change. I just pulled a headless...

> @Doprez Could you upload tested texture here in this issue? I wonder what gone wrong that it executes DxtTextLib in the first place... It should be the image in...

Interesting, mine does not seem to crash in Stride 4.2.0.2232. With it seeming to be a crash with a Keyboard focus event in your logs, I wonder if it could...

Coming back to this with some extra info now with a slightly better understanding of the asset compilation system thanks to Eideren. We may be able to create some extensions...