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FSharp projects are removed from the solution when building from the engine
Release Type: Official Release/GitHub (please choose appropriate option)
Version: 4.2
Platform(s): Windows
Describe the bug Running build from the editor is removing my fsharp projects from the .net solution.
To Reproduce Steps to reproduce the behavior:
- Create a new stride project.
- Add an fsharp project to the solution in visual studio
- Run build from the game editor.
- Return to visual studio. The fsharp project is unloaded.
Expected behavior Leave fsharp and vb.net projects alone.
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Log and callstacks
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Additional context I'm not expecting extensive fsharp support anytime soon, but fsharp is a part of .net and I don't see why stride should be outright hostile to using it in the codebase.