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Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android

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## Description Applies small changes to the application framework for resizing maintenance 2, sister PR: https://github.com/Devsh-Graphics-Programming/Nabla-Examples-and-Tests/pull/12

Sister PR: https://github.com/Devsh-Graphics-Programming/Nabla-Examples-and-Tests/pull/11 - [x] Apply fixes from uploadBuffer that avoids infinite loops - [x] Add `srcFormat` to function params (or consider getting ICPUImage?) - [x] Use copy filter to...

## Describe the bug When resizing, win32 expects that a new frame will be presented to the swapchain before returning from the resizing event callback, otherwise it will clear the...

bug

## Describe the bug objects display as all black in Debug Mode. RenderDoc Capture shows the problem is with the 1024x1024 bumpmap being all black or 0,0 for those objects...

bug

## Description With our current event handling design we need an instance of the event handler in order to get the events, the default one worked well until we needed...

enhancement

## Description Adds a command pool reset function (#373), i.e. ECF_RESET_COMMAND_BUFFER_BIT is not set when creating the command pool. Implemented by using a reset counter that increases on each reset,...

## Description ## Testing ## TODO list: - [x] OpenGL command buffer execution (`COpenGLCommandBuffer::executeAll`). - [x] Merge `master` and get things working. - [x] `calc_size` method is not needed to...

CommandBuffer::Begin doesn't act like CommandBuffer::Reset when the command pool is created with the RESET_COMMAND_BUFFER flag. It's not a matter of Vulkan API calls, it's a matter of releasing the references...

bug

## Description Need an asset converter that works. ## Description of the related problem Current converted not suitable for Vulkan, does not: - care about usage flags (will merge buffers...

enhancement

For #61 * ~~I still gotta fix the mirror wrapping case (which I'll fix soon), apart from that it is ready for review~~ * ~~Some changes are exactly the same...