pbr topic
FrameGraph-Example
OpenGL Renderer w/ FrameGraph
gkern
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
Unity3D_PBR_Path_Tracer
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
texturelab
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
FWK.2022
💎 3D game engine/framework in C, with Luajit and Python bindings now.
physhader-for-mantra
A set of physical-based shaders for Mantra renderer
gltf-to-usdz-research
Research and proof of concept of converting glTF to USDZ for AR Quick Look (iOS 12+).