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Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android

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## Description If we cull individual triangles, we end up with the problem of instancing not being available anymore (and the pretransform cache). However we could reorder triangles such that...

enhancement

## Description Right now the MDI ranges are not compacted (having the drawcalls with 0 instances removed). But the DrawIndirectAllocator and all the resources in on the C++ side are...

enhancement
good first issue

## Description https://github.com/buildaworldnet/IrrlichtBAW/issues/92 ## Description of the related problem ## Solution proposal SWIG ## Additional context https://github.com/Mizux/cmake-swig

enhancement

When will there be a stable release ? Whether or not ROCM is supported ?My shell compilation is terrible ```shell cd Nabla mkdir build cd build cmake .. make -j4...

enhancement

## Description Port ext::RadixSort to the New API and promote it to core at the same time. ## Description of the related problem Take example from the `video::CScanner` and implement...

enhancement

then have a declaration of the functions in `core/decl/math/floatutil.h` and the definition in `core/def/math/floatutil.h` like other templates _Originally posted by @devshgraphicsprogramming in https://github.com/Devsh-Graphics-Programming/Nabla/pull/205#discussion_r702157783_

enhancement
help wanted
good first issue

## Describe the bug The ballot hack doesnt seem to work (infinite loop) ## Steps to Reproduce Get an AMD GPU. ## Expected vs observed behavior It should work ##...

bug

This is a documentation of the vulkan objects that are part of `VK_KHR_ray_tracing_pipeline` we may want to expose and work with in Nabla. - Click on the links if I...

enhancement

Nabla uses many variables referencing to the top level of the source tree, it should not be done this way and if we would like to see Nabla building without...

bug
CMake

I believe It's the case where descriptorIndexing device extension is enabled and also ``physDevDescriptorIndexingFeatures.descriptorBindingVariableDescriptorCount`` is equal to `VK_TRUE` meaning you'd enable variable sized descriptor arrays for shaders. (must be the...

enhancement