Nabla
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Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
## Describe the bug Currently OpenGL reports nothing/garbage for all formats. ## Expected vs observed behavior Report correct usages. ## Implementation Idea Use OpenGL Proxy Textures to establish if texture...
## Description Not having to pair a `vkImage` with a framebuffer is very nice. ## Description of the related problem Need to check if WebGPU supports this sort of API,...
## Description Eventually we should require `KHR_synchronization2` support, due to adding new stage flags beyond the 32-bit limit of the current bitmask: > It also adds new pipeline stage and...
## Description IR allocator can grow the pool of IR nodes ## Testing TODO ## TODO list: Implement Hash Consing / Merkle Trees
TODOs: - fix https://github.com/Devsh-Graphics-Programming/Nabla/blob/window_resizing/include/nbl/ui/CWindowAndroid.h#L33 otherwise it crashes when `getManager` is invoked - better class hermetization, why we have stuff that should not be available by user placed in public section?
## Formating settings - Access modifiers (public/protected/private) will be aligned to the beginning of the line - column limit of 0, which means there is no limitation on how many...
## Description ## Testing ## TODO list:
## Description Port the tessendorf waves from https://github.com/Devsh-Graphics-Programming/Nabla/pull/68 to the new API. ## Testing ## TODO list: - [ ] Make the example work on the new API - [...