Nabla
Nabla copied to clipboard
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
# Description What do we need to change for window resizing, how do the different surface implementations report & deal with resizing. # Programatic Resizing APIs Resize the window to...
## Description It would be useful to know what hardware exactly we're aiming to support and have some CI for it. ## Description of the related problem We should have...
## Description Vulkan 1.2 introduces nice features and promotes a lot of cool extensions to core. ## Description of the related problem There is a concern about what GPUs we're...
## Description More information about the text rendering system plan: #370 ## Testing ## TODO list - [ ] Review API - [ ] Implement everything - [ ] Write...
- [ ] Add Atomic Reset Counter to Command Pool + cached counter in CommandBuffer - [ ] CommandBuffer::CheckForCommandPoolReset function Command buffer Pool's atomic counter and if it was higher...
## Description Now is the time to think about the production of some documentation having acquired a large team. ## Solution proposal ### Set up a CI job to build...
## Description Plan for the MSDF text rendering system ## Solution proposal - Choice between MSDF & Vector Textures (Preference for MSDF; Should we want to change later, we need...
## Description Do everything here except for Unity Builds: https://unicorn-dev.medium.com/speeding-up-the-build-of-c-and-c-projects-453ce85dd0e1 ## Description of the related problem Slow machines compile awfully long, makes it annoying to work on Nabla "on the...
## Description Use a greedy algorithm to determine register allocation and recycling. ## Description of the related problem Right now the register allocation has remnants of the old approach of...
# Description This one is really hard to start because there's a lot of required moving parts. ## Goals ### Integrate Denoiser and Post Processing into the Sample Probably need...