Darío

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> I don't know why but game doesn't use my dgpu and instead it uses my igpu is there any reason why? > > ![Image](https://github.com/user-attachments/assets/ca9835eb-16e0-4c7c-acb6-3bfbbab3fee2) Check out the "device names"...

> I don't really know what to say ![Image](https://github.com/user-attachments/assets/d9b01581-9772-4a72-898f-77d92c27c82e) Your discrete GPU is not available for whatever reason. The error in the console is likely related. Sadly there's not much...

Were you able to solve this?

The output directory is specified during the [building step](https://github.com/hedge-dev/UnleashedRecomp/blob/main/docs/BUILDING.md#linux-1). Closing since this seems solved.

Check if `lld` is installed. ```bash ld.lld --version ```

I've not seen many requests over time for Snap versions, so it's unlikely the current maintainers will spend any effort towards it. I'll leave it open in case there's interest...

Can confirm the regression on Mac as well, and it presents itself as the 2D elements being semi-transparent. Haven't determined yet where the actual difference shows up however.

I've spotted the issue, will make a PR soon.

https://github.com/godotengine/godot/pull/97811 fixes the issue for me, could you please confirm if it does for you as well?

Both this and https://github.com/rt64/rt64/issues/84 have as main requirement implementing multiview support for efficient stereo rendering. Like I said on the other issue. > Unless somebody else is interested in picking...