Darío
Darío
Here's a sample of RT64 (the one used for sm64rt) with debugging capabilities enabled in case it helps solve the issue. [rt64sample.zip](https://github.com/HansKristian-Work/vkd3d-proton/files/9537410/rt64sample.zip)
Clay has added the device detection and confirmed this to be working.
@darksylinc I agree with your comment, but I'll leave @clayjohn to make the decision on that as he coded the current detection. I have no problems with upgrading it to...
As I said in the issue, how was the shape generated? Can you compare the result to when you do it from importing an OBJ?
I wonder if it's something that can trigger due to the nature of the concave shape and the rays probably hitting inside of the cylinder rather than outside. It's a...
> I enabled debug_textures in lightmapper_rd. It seems to happen during the blendseams step. Interesting. I haven't really delved into the seams blend step yet so I can't give much...
> On the flickering issue, it would be good to know what GPU is on the phone. I only have Mali phones here to test. If the GPU is a...
I ran into this exact issue so I should confirm later if it works.
The PR kind of works as expected and doesn't. In its current state, it did not fix the issue at all for me, but apparently it's because whenever this is...
> An option would be to disable the use of relaxed casting even if advertised as supported depending on OS and GPU vendor, but I'd rather do that in a...