Darío
Darío
Smells like the GPU is underclocking. This is an issue on NVIDIA as well when the games are running *too well* for the driver to think it's running a game...
My reasoning is, look at the orange line on the profiler. GPU Frametimes can't be jumping an order of magnitude (5 ms to 10 ms) on its own without the...
Also try V-Sync/FPS Limit off I guess to verify if it does the same behavior with the GPU clocks or if it stays stable.
It's not the display protocol for sure. The consistent thing that seems to go massively up is the GPU frame times, which are entirely on the driver side, unless for...
I run this under Wayland on my distro and the file picker works, so I can't say the problem is universal. It might be dependent on some OS versions?
> For me what works is to edit the graphics.json file to set the API to "OpenGL" temporarily, select the ROM to load it, and then switch back to "Auto"...
> It did work for me... Like I said, you saw something else. It's more likely it just ran fine for you the second time. Please don't spread false advice.
We have a list of devices that were affected by a similar regression. Perhaps this device just needs to be added to the detection here. I say try forcing this...
> I changed for a hardcoded true but the crash persists Seems we're pretty much in the situation of having to debug and find yet another workaround for a particular...
> Changing `RENDER_GRAPH_REORDER` to 0 stops the crash, changing `RENDER_GRAPH_FULL_BARRIERS` to 1 doesn't changed anything. Pretty much fits the exact same situation of the other Adreno crash that the workaround...