Darío

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@Geometror A lot of the performance optimizations I made were using the scene from here: https://github.com/godotengine/godot/issues/75440. If you find no regressions with that, then the optimization can go.

> Although we might conceal the underlying issue. This also remains true, but I've reviewed the code that generates the triangle clusters and found no issues I could identify. I...

Instead we will write a gEXMatrix command that takes an extra optional argument for a previous transform. The previous transform stack will run in parallel with the regular stack. It...

Can you make a PR that defines _DEBUG on the preset for linux on CMakePresets then? Or a more cross-platform flag for this?

> Basically, it's a very minor change, just by adding a few tags about version number and release date to the metadata file, that info propagates. It's not as minor...

XR support is an interesting task in the long term but definitely not in the immediate roadmap. RT64 can take advantage of features like multiview to provide very good XR...

> Multiview as in Single Pass Stereo's implementation? https://developer.nvidia.com/vrworks/graphics/singlepassstereo https://developer.nvidia.com/downloads/vrworks/secure/3.6.2/public_3.6_06112024.zip Yes, although you don't need NVIDIA's library for it.

> Wait, so you mean you just borrowed the MV/SPS code from NVIDIA VRWorks it did RT64 devs write their own implementation? If so, is it available anywhere? I've been...

Apparently this screen shouldn't show up _every time_, only once really. Are you seeing it every time you continue the game?

> It only shows up once per time you boot the game up; if you exit to the title screen from the world map and then select Continue again, it...