Darío
Darío
We're not aware of any current errors on the code that could lead to this, and it's even less likely that something can corrupt terrain because those meshes are only...
> i have check those gpu so i don't think this is the issue. since those gpu are only compliant with vulkan 1.1 i would steer my research in this...
My only possible guess is you might as well attempt to use the workaround that is currently enabled for AMD, which is to work around primitive restart indices. You can...
https://github.com/hedge-dev/UnleashedRecomp/blob/824405b2369eb4f82ce136d86e2dfa2b108050f1/UnleashedRecomp/gpu/video.cpp#L1711
> another solution would be to recommand to use proton or wine for those card and add a way to force the use dx12 in the windows version so it...
> i would love to use your workaround but i don't even know where i should put your command line... note with the same gpu there is no bugs on...
> Oki tested with the vulkan api in windows and no vertex explosion. Only more slow down than direct X so it could be an issue in the driver implementation...
Alright. I think we've ruled out the GPU is capable enough of playing the game. Should we just rule this out as a faulty Linux proprietary driver? I have a...
We'll wait for a new report if it shows up again with more concrete information, but I think if the same hardware works fine on different platforms and drivers under...
> Update: I could confirm that the original PR also had these issues. Furthermore, I found out the artifacts are gone when this part is commented out (trace_ray(...) in lm_compute.glsl):...