Darío
Darío
Apologies for the previous reply, there was a confusion as to what the issue was. We'll leave it open to track the issue with the rightmost column.
Points to "RT64 Idle" thread as the one crashing, which is a fairly simple thread. https://github.com/rt64/rt64/blob/ada6cc62c421b142d9d90154765e44348115bd9e/src/hle/rt64_workload_queue.cpp#L1149-L1193
I maintain the philosophy that the UI shouldn't get more cumbersome to use to cover a very small percentage of the use cases that people want. The proposed UI design...
> Should I try to add it in a way @hyperbx proposed it, or do you want to close to PR? It'd be good to have it accessible from the...
### TODO (myself) - [x] Re-add present wait into the present queue.
### TODO - [x] https://github.com/renderbag/plume/issues/3 - [x] https://github.com/renderbag/plume/issues/4 - [x] https://github.com/renderbag/plume/issues/5 - [x] https://github.com/renderbag/plume/issues/6 - [x] https://github.com/renderbag/plume/issues/21
With the changes we agreed I think this should be good to go, but we'll wait for Zelda 1.2.1 to release first before merging to `main`.
https://github.com/renderbag/plume/issues/21 must be addressed first before being able to merge this.
This PR introduces some DPI scaling problems on macOS that need to be addressed before merging due to introducing the window size correctly, potentially needs to be addressed in the...
> I'm using Nvidia proprietary drivers 470 and x11 These are heavily out of date by at least 4 years. Is it not possible to update?