Darío
Darío
Added Nerrel's RC version of the pack to the list. https://github.com/Nerrel/MMHD/releases/tag/v1.2
RT64 has been updated with [re-spirv](https://github.com/rt64/re-spirv) which should lead to much lower shader compilation times on Vulkan, which is specially useful for the Steam Deck. As others have mentioned in...
@Nohmun Apologies, I completely missed your comment as I don't have notifications for this enabled. Is your custom texture trying to basically be the same resolution as the original? If...
### This pull request has been replaced by https://github.com/Zelda64Recomp/Zelda64Recomp/pull/499. ### Please note that you will need to move your mods from `mods/mm` to `mods`.
Randomizer mods are already available.
A few mods exist for this already.
This is accessible through the developer mode FWIW if you wish to work around it on the meantime. The F1 menu is accessible through enabling it in graphics.json in Windows,...
Worth pointing out that under the original design proposed by @reduz in #90400, the introduction of thread guards is very much intentional to catch any race condition errors (before there...
It seems the issue is pretty straightforward. One thread creates the RenderingDevice and the other uses it. Each Display Server handles the creation and initialization of Rendering Device. The thread...
Error code corresponds to VK_ERROR_INITIALIZATION_FAILED.