Darío
Darío
Try the following build: https://github.com/hedge-dev/UnleashedRecomp/actions/runs/13724311170/artifacts/2712012777 And upload anything the most recent UnleashedRecomp.dmp file in `%LocalAppData%/CrashDumps `
Are you able to build the project by yourself by any chance to attempt to debug the issue? We'd need information about what devices are available during this bit of...
Hi Emilio, no pressure, I've patched this on my side in the meantime until you get time to review it. Thanks!
Framerate independence looks good to me. Double checking that someone else tests if it works as intended.
This is a pretty typical artifact from not indicating the access is not uniform explicitly in the shader. https://anki3d.org/resource-uniformity-bindless-access-in-vulkan/ > One additional piece to the puzzle is the NonUniform SPIR-V...
> I can't reproduce it on 4.3. Possibly hardware or driver specific? Yes, AMD is more prone to showing artifacts when non uniform access is not specified.
No worries, it has to be reviewed anyway.
Feel free to just force push and clean the commit.
This approach is not reliable if a Flatpak application launches a native binary. https://github.com/Zelda64Recomp/Zelda64Recomp/pull/572#issuecomment-2848821949