Caenorst

Results 215 comments of Caenorst

Hi @pushkalkatara , I think the error that you faced might be due to recent numpy release, we fixed it in #262 can you rebase and force push ?

Sorry, forgot to confirm the review :/

Hi @justanhduc , Thank you for your interest in Kaolin. this is a documentation error, sample_points does support batching, this is the default batching where the topology is the same...

Hi @rozentill ! Thank you for your interest in Kaolin! I don't think this is correct, you can see in the backward code, that the first kernel here: https://github.com/NVIDIAGameWorks/kaolin/blob/master/kaolin/csrc/render/dibr_back.cu#L353-L365 is...

Hi @Talmaj ! Indeed we postponed the merging of this function as we found some issues. We should fix that in the current documentation. In the meanwhile the solution we...

Hi @Entongsu ! Thank you for your interest in Kaolin! Currently we support spherical harmonics which should be usable for multiple light sources. We are planning to add more related...

What do you want to do with those light sources?

What renderer are you intending to use?

Hi @alexj94, thank you for your interest in Kaolin! Is there a way you can share the problematic model too so I can explore the issue?

If I understand it well the `deformed_shape` is the one to display. How should I map the texture? Can you add the `uvs` too ?