Caenorst
Caenorst
Hi @Entongsu , we recently added spherical gaussian features for lighting, see: - https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/diffuse_lighting.ipynb - https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/sg_specular_lighting.ipynb
Closing as we dropped full models reimplementation since v0.9
Sorry we can't release pre-trained model in Kaolin, closing.
Closing for inactivity, I've released my speedup over MeshCNN [here](https://github.com/Caenorst/MeshCNN/tree/cfujitsang/speedup)
Closing for inactivity, most build issues should be resolved now
Added `heterogeneous_mesh_handler` to `kaolin.io.obj.import_mesh`.
Closing for inactivity
Addressed!
Closing as the initial request is related to v0.1 for the signed distance grid, I think [SPC](https://kaolin.readthedocs.io/en/latest/notes/spc_summary.html) should be the answer!
Hi @kuwan2e , if there is no UVmap what are using to represent the texture / color of the mesh?